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Historique |
cartes d'instructions
Thème: Celebrities - Fictional - Licensed Thème
Wide-Body Machine
Design : Allen Edwall
Art : Doug Watson
Gadgets par Q : Double flippers en ligne !
Ce flipper est tiré du film James Bond 007 " Moonraker "
avec Roger Moore.
On retrouve sur le plateau, différents éléments de
l'affiche du film comme l'homme à la mâchoire d'acier (Richard
Kiel), ou le bandit Hugo Droz (Michael Lonsdale), ainsi que la navette
spatiale " Moonraker ", sans oublier la LOTUS " Esprit
" insubmersible. La glace quant à elle représente James
Bond 007 (Roger Moore) agréablement entouré de jolies créatures.
Le flipper reprend le thème principal du film, à savoir;
une course contre la montre pour sauver le monde ...
... Ici, ce sera une course contre la montre pour faire durer la partie
le plus longtemps possible. En effet, ce flip ne dispose pas de 3 ou 5
billes par partie, mais d'un nombre illimité de billes pendant
un temps déterminé, au départ on démarre avec
50 unités de temps. Le compte à rebours commence ou s'arrête
en fonction des combinaisons du joueur, on peut même récupérer
des unités de temps en fonction des combinaisons exécutées
(cependant, le compteur ne peut malheureusement pas dépasser 50
unités de temps).
Le principe très novateur de ce flipper était déconcertant
pour les joueurs, et devant la panique, Gottlielb a décidé
de fournir une ROM de remplacement en 3/5 billes mais du coup, le jeu
n'est pas cohérent, et franchement inintéressant.
La version originale de la PROM " TIMER UNIT " est pour ma part
de loin la meilleure.
Avis de joueur (docteur pinball) :
- Les plus : beaucoup de cibles "à mémoires",
bonus illimité, bonus supplémentaire à la dernière
bille, bonne circulation de bille, possibilité de jouer comme à
l'origine (nombre de billes illimité mais décompte du temps)
ou classique en 3/5 billes. Double-flipper à droite et à
gauche qui requièrent pas mal d'habitude. Bref c'est un jeu attachant
sans problème particulier comme tous les gottlieb 80 non-multibilles.
- Les moins : plateau un peu nu au milieu, bruitage un peu gonflant.
Avis de joueur (geraldflip) :
Le james bond en version 3/5 boules c'est bof. Par contre, il est vraiment
sympatoche en version " time unit ". Ca vaut le coût d'acheter
la prom " time unit " pour 10euros on passe d'un flip limite
inintéressant à un flip plein de surprises et franchement
déconcertant (merci D. F.). J'ai mis du temps à restaurer
le mien, mais cela valait vraiment la peine. Il est incontournable si
l'on est fan de james bond 007, et si on n'est pas un fan (ce qui est
mon cas) ce n'est pas grave, il bien de toutes façons ... mais
les goûts et les couleurs ...
Note : un deuxième flipper sur le thème de James Bond 007
est sorti en 1996. Il s'agit du "Goldeneye" de Sega.
Specifications techniques en us :
US Patent # Inventor(s) Date Filed Date Granted
4,221,384 Edward P. Krynski March 15, 1979 September 9, 1980
Claim: Drop target assembly for pinball game
Abstract: A drop target assembly for a pinball game having a series of
vertical sliders each having a target at its upper end and movable between
an upwardly projecting play position and a drop position, each slider
having a latch for latching the same in play position. A reset device
is provided on the frame for thrusting all of the sliders upwardly to
set the latches with all of the targets in play position, so that when
one of targets is subsequently hit by the ball rearwardly during the course
of play, the latch is released resulting in dropping of the target. Each
of the sliders has an associated electromagnet including a movable armature
adjacent the latch and coupled to the upper end of the slider to release
the latch. A remote ball-operated device on the play field has a switch
which is connected by circuitry to at least one of the electromagnets
so that when the remote device is actuated the electromagnet is energized
for artificially dropping the
associated target. In the preferred form of the invention duplicate target
assemblies are mounted remotely from one another on the play field, with
each target having an associated switch and an associated electromagnet
and with each switch being connected to a corresponding electromagnet
in the other assembly so that the hitting of a target in one assembly
causes corresponding targets to drop in both of the assemblies.
Notes: Although the system of one hit drop target triggering the fall
of another was not used in any System 80 game, the automatic-dropping
drop-targets described were used in Panthera and James Bond, to recall
each player’s achievements during the game. Counterforce was closest
to using this system, using the same targets, but triggered by hitting
an associated spot target or rollover.
4,363,485 Allen G. Edwall 31 July 1980 14 December 1982
Claim: Time based pinball game machine
Abstract: A pinball game has game play determined primarily by time rather
than the number of ball plays. A specifiable amount of game play time
is originally accorded to a given player. The game play time is reduced
at an instantaneous rate which changes according to how actively he plays
and scores. The more active the ball play, the slower the game play time
is reduced. In another feature, the pinball game machine is controlled
by a digital processor which also participates as a contestant against
the human player. As another feature, upon certain playfield achievements,
a given player is entitled to operate a mechanism which alters the playfield
conditions of another player. Yet another feature includes the provision
of multiple independent playfield areas on a common playfield. Each playfield
area is self-contained, having its own captured ball, flipper mechanism,
and scoring targets. Preferably, the areas having the captured balls are
enabled for ball play only for specified periods of time.
Notes: Perhaps the most interesting patent! Besides showing the mini-playfield
of Time Line in a diagram (where play is time-based), the other diagrams
and game description suggest what may have been one of the System 80 games
that never were (remember the game numbers that are not allocated: 655,
660, 662, 663 and 665). James Bond 007 (with its original software) and
Counterforce were other System 80 games where time was a factor in gameplay.
Game ROM 658-1 (Time unit version) = 0xBA2E [16]
Game ROM 658x (3/5-ball version) = 0xC2AD [16]
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